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AI Characters Fight To The Death In Microstreamer ‘Non-Player Combat’

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Tom Paton, whose Where the Robots Grow was one of the first AI animated feature films, debuted a new AI generated series today, Non Player Combat. His small team in the UK has been building AiMation Studios around a pipeline for long form generative AI content and a companion iOS microstreamer for distribution.

Non Player Combat introduces six photorealistic contestants who are dropped on a remote island in a survival contest that blends elements of battle royale games and unscripted competition shows. Each contestant carries a detailed psychological history created by AiMation’s writers. It all seems very familiar except for one twist: they are actually going to kill each other, or die trying, and the writers don’t know who, or how, or where this will happen.

Once the simulation begins, the Ai characters make each decision independently. They may form alliances or forgo them as they hunt each other, avoid predators, and fight for survival. Paton describes the show as a mix of Naked and Afraid and The Truman Show, unfolding because the characters believe their circumstances are real. In Hollywood the log line would be: Hunger Games in Westworld. The production team does not plan outcomes. Episodes are edited from logs of the simulation. The first episode debuts December 8 on YouTube and on the AiMation VOD app, with additional episodes released weekly.

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Paton describes the approach as a hybrid of game development and documentary editing. “Every player has hundreds of pages of backstory. Childhood, trauma, love, crimes, philosophy. Their behavior emerges from that foundation. The AI takes those inputs and becomes the character,” he says. “We did not pick the winner. We did not pick who died and when. We created the psychology, not the plot.”

AiMation built the series with a five person team using its Omnigen workflow platform. The core reasoning system that controls the internal reasoning of the agents and governs moment to moment behavior was built in-house. ElevenLabs provides the synthetic voices. Seedance and other ByteDance models are the main generative AI models used in the production workflow. Paton says four episodes were completed in under two months at a reported cost of about 28K for the entire season. Traitors, a survival series with a comparable format, clocks in at one million dollars per episode.

The six contestants (four men, two women) in Non-Player Combat come straight out of a video game, consisting of a former Navy Seal, an egghead Chess champion, a hot influencer, a wilderness guide, the suicidal ex-con, and an a lethal martial arts. These not-quite human AI agents in Non-Player Combat don’t know they are AI. But we do. From the looks of the trailer the performances may be subtly uncanny, and have what I call an ‘AI accent,’ but that doesn’t matter. The agents don’t know they are AI, we do. That’s what makes this original, and dramatic.

We see AI animated characters everywhere now, and it seems like every other producer is working on some secret AI entertainment project on the down-low with “the studios.” If you like this sort of thing, there are thousands of responsive avatars waiting for you in places like Grok, Character.ai and Replikant. Showrunner’s Sim Francisco also follows AI animated characters, but the AI ‘animation’ of the characters is crude.

The characters in Non-Player Combat act with instincts inherited from a century of storytelling rather than written instructions, because of all the media the AI generators have been trained on. Paton believes the intended audience will absorb this without hesitation. “When they see the show and someone explains it is not real, it is AI, they will say who cares,” he says.

Paton says Non Player Combat is the beginning of a new AI driven entertainment format. “The future lies where the characters from the shows and films we watch are living their stories in real time, and it is those stories we are seeing edited down,” he says. The effect is unsettling and commercially interesting. Paton is marketing the series with a Gladiator line, a reminder of what entertainment has always relied on: spectacle. Are you not entertained?



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Your PC’s Intel Processor Just Got Better Without You Doing Anything

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Intel’s Arrow Lake-S desktop processors just got better inside your PC, without you doing anything, all thanks to OTA (over-the-air) software updates.

These Arrow Lake processors, launched last year as the Core Ultra 200S series, received a muted response at release. However, new testing indicates that performance has improved substantially since then. According to benchmarks published by Phoronix, the flagship Core Ultra 9 285K now runs about 9% faster on average under Linux compared with its launch results. It achieves these gains while using 15% less power.

In simpler terms, your Arrow Lake PC will get slightly better at gaming and many other tasks, automatically. These improvements come entirely from software updates, including microcode refinements, kernel tuning, and compiler optimizations that have allowed the hardware to perform as originally intended.

Why the Gains Matter

Arrow Lake’s launch was marked by inconsistent performance and efficiency that fell short of expectations. The new data shows how much software can influence hardware behavior, reinforcing that significant gains do not always require new components.

Intel is also addressing performance on Windows systems. The company has released an “Application Performance Optimizations” (APO) tool that adjusts CPU power distribution in real time. Early testing shows up to a 14% increase in frame rates in some games. If Windows updates continue to align with Linux improvements, Arrow Lake owners may see similar benefits across both platforms.

Why Should You Care?

Users who already bought Arrow Lake processors effectively gain a free upgrade simply by keeping drivers and software updated. For those who avoided the platform due to early reviews, the improved stability and efficiency may change its appeal as the platform continues to mature.





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X Fined €120 million for Deceptive Verification Blue Tick — Musk Says “Bulls**t”

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The European Union issued a €120 million fine (about $140 million) against X on Friday for violating the Digital Services Act. Elon Musk’s social media platform was found to be using its popular blue tick verification deceptively.

It marks the first time a company has been penalized under the law. Elon Musk responded on X with a one-word post: “Bullshit.”

The dispute intensified a day later when Nikita Bier, X’s head of product, accused the European Commission of exploiting an internal posting format to boost reach for its announcement about the fine.

Bier claimed the Commission used a format reserved for advertisements, despite not using its ad account since 2021. He also alleged the Commission published “a link that deceives users into thinking it’s a video and to artificially increase its reach.” The post in question does contain a video.

In response, X disabled the European Commission’s ad account. The move is unlikely to have a meaningful impact, as the Commission reportedly has not used the account in years.

Regardless of the platform dispute, X remains responsible for the €120 million penalty unless it succeeds on appeal. The company must also present a plan within the next 60 days addressing the “deceptive” use of verified checkmarks or risk additional sanctions.

The European Commission has been contacted for comment by The Verge.





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Wateen and Beaconhouse Strengthen Partnership to Pioneer Digital Learning

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Wateen Telecom has strengthened its partnership with Beaconhouse Group, Pakistan’s largest network of private educational institutions, to enhance managed internet services over SD-WAN and fortify the digital learning infrastructure across the school network.

The agreement was signed by Mr. Ali Ahmad Khan, Chief Operating Officer, Beaconhouse, and Mr. Adil Rashid, CEO, Wateen Telecom.

The signing ceremony was attended by senior representatives from both organizations.

This collaboration builds on a longstanding foundation that reflects a shared commitment to enabling future-ready learning environments powered by secure, scalable, and reliable connectivity – pioneering the future of digital education in Beaconhouse schools across Pakistan.

The upgraded SD-WAN and Wi-Fi infrastructure will enhance classroom connectivity, support high-density usage, and create a more seamless experience for students accessing digital tools, cloud-based apps, and online learning resources.

This initiative reflects Wateen’s ongoing focus on strengthening Pakistan’s digital education landscape, enabling schools to deliver richer, more reliable learning experiences through modern, high-performance connectivity.





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